AI Research Papers

AI Agents & Reasoning7/7/2026

Harnessing Code Agents for Automatic Software Verification

Formal verification offers the strongest guarantee of software correctness, but it does not scale: the proofs demanded by interactive theorem provers such as Coq require enormous expert effort. Large language models (LLMs) promise to generate these proofs automatically, yet existing approaches wire a fixed, human-designed proof strategy into the system and constrain the model to follow it (retrieving premises and predicting tactics one step at a time, or splitting goals by divide-and-conquer), and still prove only a fraction of their target theorems. We show that imposing such a strategy is unnecessary and limiting. Handing the whole lemma to a general LLM code agent (for example, Claude Code), free to choose its own approach, and wrapping it in a verification harness is both simpler and more effective, achieving full coverage: every targeted lemma proved, with no failures and no Coq expert intervention. The agent writes the proofs under feedback and hard constraints from the harness that keep each one sound (accepted only when the prover's kernel closes it), complete (no obligation left unproved or silently dropped), and terminating (no divergent tactics). We evaluate this harness plus code agent along three dimensions. (1) Core logic: on Iris, the state-of-the-art separation logic for concurrent and memory-manipulating programs, Aria proves all 4,257 lemmas of the four core modules and the 217 lemmas verifying Rust's standard libraries built on it, fully automatically. (2) Comparison with prior LLM provers: on reglang, where prior provers manage barely one in eight, Aria proves all 318. (3) Generality: on iris-lean, the unfinished Lean 4 port of Iris, it proves 72 not-yet-ported lemmas, showing the approach is not specific to Coq. A state-of-the-art model (Claude Opus 4.7) can write proofs for verified software development fully and automatically.

AI Agents & Reasoning7/7/2026

OrchardBench: A Physically-Grounded, GPU-Parallel Apple-Orchard Simulation Benchmark for Agricultural Robotics

Robotic tree-fruit harvesting is a flagship problem for agricultural automation, but progress is bottlenecked by the cost and irreproducibility of field experiments: an orchard is available only weeks a year, every tree is different, and a control error can permanently damage the crop or the plant. The tree models used in graphics and agronomy are geometrically detailed but physically inert, while the GPU-parallel simulators used in robot learning contain no plausible trees. We present OrchardBench, a physically-grounded, GPU-parallel simulation of apple-orchard trees on the Newton engine. Each tree is grown by a stochastic L-system and instantiated as a fully articulated body: branches are compliant torsional spring-dampers whose stiffness follows Euler-Bernoulli beam theory, they break at a wood modulus of rupture and fall as free hinges, and apples are independent bodies on stem tethers that detach at literature-grounded pull forces and load the branch when pulled. A moving, density-controllable foliage layer occludes the canopy as real leaves do. Every physical parameter is tied to a published source. Per-environment domain randomization makes each batched world a distinct tree, and a mobile manipulator with a wrist depth camera closes the loop with geometric fruit perception and an autonomous harvesting baseline. Careful engineering of the solver and the model lets OrchardBench run many parallel environments at interactive rates on a laptop GPU. We define the tasks and a metric suite spanning harvest completeness, throughput, and plant damage (with a per-canopy-zone breakdown), and report baseline results across foliage, fruit load, terrain, canopy zone, and parallelism. The analytic baseline succeeds on about 40% of the fruit it detects and harvests only about an eighth of the reachable fruit on a tree, leaving clear headroom for novel autonomy approaches.

AI Agents & Reasoning7/7/2026

DT-Guard: Intent-Driven Reasoning-Active Training for Reasoning-Free LLM Safety Guardrail

Large language models deployed in open-world applications require safety guardrails that are both robust to complex risks and efficient enough for low-latency runtime moderation. Existing guardrails face a practical trade-off between lightweight classification-based models, which are efficient but often struggle with concealed intent, ambiguous semantics, and borderline safety decisions, and reasoning-based guards, which improve judgment quality but introduce additional token generation and inference latency. We present DT-Guard, a content safety guardrail model based on a Reasoning-Active Training, Reasoning-Free Inference paradigm. The key idea is to use reasoning supervision during training while emitting only structured safety labels at inference time. DT-Guard formulates safety judgment as a progressive decision process, Intent - Category - Safety, and constructs an intent-driven dataset with intent labels, risk categories, safety labels, and structured reasoning trajectories. To further improve hard-case robustness, we propose Rollout-Guided Progressive Hard-Case Optimization (RG-PHO), which uses multi-rollout consistency to identify stably mastered, persistently failed, and preference-unstable samples, and applies targeted supervised and preference optimization accordingly. At inference time, DT-Guard directly generates structured labels without explicit reasoning traces, preserving deployment efficiency. Experiments on prompt-side and response-side safety benchmarks show that DT-Guard achieves average F1 scores of 0.886 and 0.870, respectively. With only a 4B backbone, it reaches a dual-side average F1 of 0.878, outperforming strong 8B guardrail baselines. These results demonstrate that reasoning supervision can be effectively internalized into low-latency safety discrimination.

AI Agents & Reasoning7/7/2026

Task Decomposition-Guided Reranking for Adaptive Agent Skill Retrieval

Skill usage can significantly enhance the ability of modern agent systems to complete complex tasks. However, the growing scale of skill libraries makes accurate skill selection increasingly challenging. In real-world scenarios, ambiguous semantic matching often arises between a specific task requirement and multiple generic yet semantically similar candidate skills. Moreover, existing methods tend to overlook the dynamic influence of task difficulty and skill applicability when selecting the optimal target skill set. To address these issues, we propose SkillReranker, an inference-time reranking framework for adaptive skill selection. Specifically, we first perform semantic decomposition on both the task and skill sides, yielding informative subtask and execution-state descriptions as well as transition-state descriptions that characterize each skill's functionality. These descriptions are then used to construct a directed acyclic execution graph, where intermediate task states are modeled as nodes and candidate skills as edges, thereby establishing a structured task-skill correspondence. On this basis, SkillReranker determines whether each state node satisfies the split condition to identify subtask intervals. For each task interval, we employ a cross-encoder to perform comprehensive scoring over candidate skills and select the most suitable ones to form the final target skill set. Experiments on ALFWorld and ScienceWorld with three backbone LLMs show that SkillReranker effectively improves task performance, reduces environment interaction steps, and lowers token consumption compared with existing skill selection baselines.

AI Agents & Reasoning7/7/2026

Demonstrating TOFFEE: A Learned System for Synthesizing Data Agent Trajectories at Scale

LLM-powered data agents are playing an increasingly important role in data-driven decision making. However, existing data agents struggle to generalize to unseen data environments and analytical workflows, especially in heterogeneous enterprise settings. This creates a growing need for synthesizing high-quality data agent trajectories that capture complex analytical workflows for given data environments. Such trajectories support two key downstream uses: they can serve as supervised finetuning (SFT) data that adapts data agent models to the target domain, and as in-context learning (ICL) demonstrations to guide general-purpose LLMs in unfamiliar data environments. Thus, we introduce TOFFEE, a system for synthesizing high-quality data agent trajectories from given data environments via Monte Carlo Tree Search (MCTS) with adaptive model selection and cross-task prefix reuse. We show that TOFFEE can effectively generate scalable trajectory data for complex analytical tasks across heterogeneous environments. In this demonstration, we present the system framework of TOFFEE, including its task pool construction, trajectory explorer, and learned cost model. We also introduce the web interface of TOFFEE and its workflow, and demonstrate two end-to-end scenarios: trajectory synthesis for data agent finetuning, and demonstration-augmented data agent reasoning.

AI Agents & Reasoning7/7/2026

Information Gain-based Rollout Policy Optimization: An Adaptive Tree-Structured Rollout Approach for Multi-Turn LLM Agents

Reinforcement learning has become a promising paradigm for improving large language model (LLM) agents on long-horizon search tasks, where the agent must make a sequence of intermediate decisions before receiving a final outcome. However, existing methods still face a key limitation: the rollout budget is often allocated without explicitly assessing the utility of intermediate states. As a result, substantial computation may be spent on low-value states, even though different branches can vary drastically in their informativeness. In this paper, we propose Information Gain-based Rollout Policy Optimization (IGRPO), a policy optimization framework that treats intermediate-state informativeness as the organizing principle of rollout collection. Specifically, IGRPO performs budget-aware tree-structured rollouts by allocating expansion budget according to node-level informativeness, so that more informative branches are expanded more frequently while unpromising branches are progressively suppressed. We further demonstrate that the information gain-based rollout induces an explicit limiting teacher distribution over trajectories, which naturally yields a clear policy optimization target, thereby unifying adaptive tree-structured exploration with principled policy learning under a single framework. Experiments on seven challenging search-augmented QA benchmarks demonstrate that IGRPO consistently outperforms strong baselines under the same rollout budget constraints, validating the effectiveness of leveraging the induced teacher distribution to guide policy optimization for long-horizon search agents.

AI Agents & Reasoning7/7/2026

MoWorld: A Flash World Model

The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30\%-50\% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.