AI Research Papers

AI Agents & Reasoning7/6/2026

Narrative World Model: Narratology-Grounded Writer Memory for Long-Form Fiction

Long-form fiction writers need memory that answers multi-hop questions about evolving story state: who knows a secret and when they learned it, whether an event preceded the narration that revealed it, whether a setup paid off, and how a relationship shifted. General-purpose retrieval and agent-memory systems represent entities and facts but not the narratological structure these questions turn on, so they surface the wrong evidence or none at all. We introduce the Narrative World Model (NWM), a writer-memory system that pairs a narratology-grounded typed temporal-state graph with query-conditioned hybrid retrieval. To measure memory rather than the answerer, we read every system through a single held-constant Opus 4.8 reader over only that system's chapter-safe evidence, on a reproducible public corpus and a validated multi-hop benchmark, and we compare against the strongest existing temporal-knowledge-graph agent-memory framework, Graphiti/Zep (Rasmussen et al., 2025). NWM substantially and significantly outperforms this baseline on multi-hop narratological QA across both corpora, and far exceeds GraphRAG and flat retrieval. The advantage is representational rather than an artifact of extraction: it survives rebuilding the baseline with NWM's own extractor, and traces to its narratology-grounded structure and query-conditioned retrieval, not to graph size or extractor quality.

AI Agents & Reasoning7/6/2026

From Graphs to Gradients: Physics-Inspired Structural Attribution for Cyber-Physical IoT Systems and Beyond

Interpretable explanation methods in Artificial Intelligence aim to uncover the underlying causes and their effects, enabling a deeper understanding of why a system behaves in a certain way under different inputs. Unlike traditional explainability methods, which mainly highlight correlations between input and output variables, causal explanation focuses on interventional questions. By doing so, it provides more robust insights, helping users understand automated decisions, especially in high-risk domains. Recovering an explicit directed causal structure, however, is often impractical in large-scale, hybrid cyber-physical systems with feedback loops and partial observability. This paper introduces a novel framework inspired by statistical mechanics that instead models variable dependencies through an undirected, energy-based representation of cyber-physical IoT systems. Our approach enables rigorous dependency-aware attribution by analysing how variations in the energy landscape reflect the influence of individual components, without recovering a directed causal graph. It also supports reasoning about perturbation effects across hybrid interactions, providing reliable explanations of abnormal behaviours. We empirically examined our framework through simulations on an industrial IoT testbed with hybrid continuous and discrete variables, demonstrating higher attribution accuracy, improved robustness and better scalability than state-of-the-art graph-based approaches. While the attributions are not intended to fully recover the system's generative dynamics, they provide valuable, dependency-aware explanations supporting both human interpretation and downstream predictive and diagnostic tasks. Although demonstrated in industrial IoT security, our framework also applies to other high-dimensional cyber-physical and socio-technical systems requiring principled, structural explanations.

AI Agents & Reasoning7/6/2026

Self-Review Reinforcement Learning (SRRL) with Cross-Episode Memory and Policy Distillation

Reinforcement Learning is commonly used to train large language models using environmental feedback. In applied settings, the environment usually provides sparse or delayed feedback. This makes it difficult for the model to pinpoint which actions in its reasoning led to success or failure. So, learning effectively from these signals is hard because the model must determine how each failure should inform meaningful behavioral corrections in subsequent iterations. We introduce a training framework, Self-Review Reinforcement Learning, that embeds an explicit self-review step into each RL episode. When a first-pass response fails, the model generates a self-review to identify what went wrong, which conditions an improved second attempt. Unlike inference-time reflection approaches, such as Reflexion, the framework optimizes self-review with policy gradients and internalizes improvements into the base policy via selective distillation, ensuring they persist across future episodes. A cross-episode memory keeps successful self-reviews for reuse when encountering similar tasks in future episodes during training. We evaluate SRRL against a standard RLVR baseline using the GRPO optimizer across two language models, Qwen 3-4B and OLMo-3- 7B, on GSM8K benchmark. SRRL consistently outperforms the RLVR in final reward performance and achieves greater learning efficiency by successfully transforming feedback into behavioral improvement.

AI Agents & Reasoning7/6/2026

aiAuthZ: Off-Host, Identity-Bound Authorization for AI Agents

AI agents issue tool calls on the basis of text they cannot verify, so any party who controls part of the context can forge the appearance of authority. I evaluate 15 contemporary language models against eight attack scenarios derived from a published corpus of real agent incidents and find that refusal varies from 100% down to 38% across fully evaluated models; the most expensive model refused only half of the attacks despite a twentyfold price spread. I present aiAuthZ, an authorization gateway that moves the safety decision off the agent's host. Before a tool call executes, the gateway verifies caller identity with a per-message HMAC-SHA256 signature bound to a single-use nonce and a timestamp window, and it evaluates a role-based and argument-level policy that the agent can neither read nor modify. Every decision joins a SHA-256 hash-chained audit log, and each accepted message yields an HMAC-authenticated QR receipt that achieves 94% mean verification across eight transmission channels, with zero forgeries accepted in 25 wrong-key trials. With the gateway in place, residual attack success falls to 0% for all 15 models at no more than 0.03 ms of added decision latency. On the AgentDojo banking suite, aiAuthZ blocks all seven attacker-directed tool calls the evaluated agents emit, at the cost of one legitimate first-time payment, while a spotlighting baseline allows two injections to succeed. Across nine in-scope case studies from the same incident corpus, aiAuthZ blocks nine of nine, against four of nine for a policy baseline without identity binding. The gateway does not prevent a model from being deceived; it prevents a deceived model from acting beyond the verified user's authority on every call routed through it. The implementation and all experiments are released at https://github.com/Sports-Vision-Inc/aiAuthZ.

AI Agents & Reasoning7/6/2026

Light-Omni: Reflex over Reasoning in Agentic Video Understanding with Long-Term Memory

Agentic video understanding equips models with long-term memory to autonomously process and respond to continuous, long-horizon multimodal streams. However, advanced video agents often rely on ``detective-style'' iterative reasoning for action control (e.g., $\mathtt{search}$) and evidence aggregation, incurring prohibitive costs and latency. We argue that such heavy reasoning primarily compensates for the lack of global context and semantic misalignment in retrieval. This paper introduces Light-Omni, a multimodal agent framework for reflexive and lightweight video understanding. It achieves this through dual contextual states that instantly build the required context in a single forward pass. First, we maintain a global state, a finite-sized multimodal script continuously consolidated from episodic memory, serving as the global context for Light-Omni. Through hierarchical merging, it preserves recent details while summarizing past events. Second, conditioned on this global context, we generate a parametric latent state that directly drives autonomous actions and produces retrieval embeddings, with minimal latency. Benefiting from this coupled design, Light-Omni achieves semantically aligned retrieval and reflexive responses while avoiding iterative reasoning. Extensive experiments validate the effectiveness of Light-Omni across multiple video benchmarks. Notably, it outperforms M3-Agent with an average 2.4% accuracy gain, a 12.1$\times$ speedup, and a 2.6$\times$ improvement in GPU memory efficiency. Furthermore, it serves as a memory system to enhance both the performance and efficiency of existing MLLMs. Project page: https://clare-nie.github.io/Light-Omni.

AI Agents & Reasoning7/6/2026

Weak-to-Strong Generalization via Direct On-Policy Distillation

Reinforcement learning with verifiable rewards (RLVR) is a powerful recipe for improving language-model reasoning, but it is expensive to repeat on every new strong model because the target model must generate many rollouts during training. As models scale, post-training itself becomes a bottleneck. We study a weak-to-strong alternative: run RL on a smaller model where rollouts are cheaper, then reuse what that RL run learned to improve a stronger target model. Directly distilling the post-RL weak teacher is not enough, because the teacher's final policy mixes useful RL gains with the limitations of the smaller model. We propose Direct On-Policy Distillation (Direct-OPD), which transfers the teacher's RL-induced policy shift instead. Direct-OPD compares the post-RL teacher with its own pre-RL reference and treats their log-ratio as a dense implicit reward for the student. In plain terms, the checkpoint pair tells us which actions RL made the weak model more or less likely to take, and Direct-OPD applies that signal on the stronger student's own on-policy states. This directly reuses the weak model's RL supervision signal without running sparse-reward RL on the target model. Empirically, Direct-OPD consistently leverages weaker teachers to improve stronger target models; notably, it boosts Qwen3-1.7B from 48.3% to 58.3% on AIME 2024 in just 4 hours on 8 A100 GPUs. It outperforms step-matched direct RL and enables the sequential composition of multiple policy shifts. Our results show that RL outcomes can be reused across model scales as implicit reward signals, not merely as final models to imitate.

AI Agents & Reasoning7/6/2026

Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation

Visual generators excel at rendering, but they confidently fabricate what they do not know. User requests are unbounded, evolving, and deeply long-tailed: new characters, trending entities, post-cutoff events, and more. This world-knowledge bottleneck is structural: generators are trained on fixed corpora, but the visual world is open-ended. We construct SearchGen-20K and SearchGen-Bench, with 20,839 prompts spanning twelve failure categories and twenty-two domains, paired with a pre-executed multimodal SearchGen-Corpus-1M to support offline, reproducible research. On SearchGen-Bench, frontier open generators score only 21 to 28 out of 100, a 40-point collapse invisible to existing benchmarks. The natural remedy is to employ search tools, enabling agentic visual generation. However, we find that naive search fails: it retrieves indiscriminately, injecting noise into prompts the generator already handles. We trace the root cause to a generator-specific, evolving knowledge boundary: the divide between what a generator can internalize through training and what must remain in external context. Although this boundary is hard to specify in advance, we show that it is discoverable through a teach-then-search co-training framework. Even a minimal version of this co-training recipe produces monotonic improvement, laying the foundation for recursive self-improvement in visual generation that can meet world-knowledge-grounded requests. We release the full dataset, co-training corpus, and search corpus as a replayable harness for tool-augmented, world-knowledge-grounded visual generation.

AI Agents & Reasoning7/6/2026

Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation

While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations. Hierarchical dual-system methods address this but suffer from a gap between high-level planning semantics and low-level execution kinematics. We introduce Cortex, a bidirectionally aligned embodied agent framework with a customized planning interface that conveys executable and tractable subtask plans from high-level VLM to low-level VLA. Specifically, we standardize manipulation subtasks into 32 canonical skill primitives and inject tractability principles, such as representative object attributes and improved trajectory reachability, into the data generation pipeline. This enables automatic annotation of over 4k hours of open-source video data and generation of 30 hours of simulation data. We further devise an event-balanced sampling strategy to construct training data for fine-tuning the framework to better handle planning ambiguity during subtask transitions, enhanced by carefully designed harness engineering from task contexts to skill constraints during inference. Both open-loop VLM and closed-loop system evaluations demonstrate Cortex's efficacy, e.g., it outperforms monolithic baselines by 3.1% on Libero-long and 4.1% on RoboTwin. Notably, Cortex's generalist VLM enables zero-shot completion of unseen real-world long-horizon tasks, such as multi-stage chemistry experiments, by simply combining with a fine-tuned VLA-a capability infeasible through VLA fine-tuning alone.

AI Agents & Reasoning7/6/2026

SovereignPA-Bench: Evaluating User-Owned Personal Agents under Evolving Intent, Platform Mediation, and Consent Constraints

Personal agents are becoming persistent user-owned intermediaries: they remember preferences, filter platform-mediated information, use tools, and negotiate with services. Existing benchmarks evaluate tool use, web navigation, desktop control, personalization, recommendation, and evolving context, but rarely ask whether an agent preserves user sovereignty: advancing the user's current interests while respecting privacy, consent, evidence, user burden, and resistance to manipulative incentives. We introduce SovereignPA-Bench, an executable benchmark for evaluating user-owned personal agents under evolving intent, platform mediation, privacy boundaries, consent constraints, evidence requirements, and burden tradeoffs. The benchmark separates agent-visible ObservableState from evaluator-only HiddenLabels, reports component metrics for task success, alignment, privacy, consent, evidence, manipulation, burden, and auditability, and preserves paired scenario ordering for model and policy comparisons. We evaluate 120 sovereignty stress scenarios across 4 model families and 8 policy baselines, yielding 3,840 frozen-prompt trajectories with raw prompts, outputs, provider-form responses, parsed actions, recomputable metrics, hard-set analyses, qualitative cases, and a blinded 3-annotator audit over 240 items. Full-sovereign scaffolding improves sovereignty score over direct, memory-only, consent-only, evidence-only, ReAct/tool-use, safety-prompt, and judge-guard baselines while reducing privacy leakage, consent violation, over-concession, and manipulation capture. Human audit shows high agreement on privacy and consent and lower agreement on manipulation, identifying the subjective frontier of platform-persuasion judgments. These results show that personal-agent evaluation must move beyond task completion toward representative, consent-aware, evidence-grounded action.

AI Agents & Reasoning7/6/2026

Graph Sparse Sampling: Breaking the Curse of the Horizon in Continuous MDP Planning

Planning under uncertainty in continuous domains is essential for autonomous systems, yet computationally demanding. Tree-based search methods such as Monte Carlo Tree Search (MCTS) remain popular, but their branching structure can require sampling budgets that grow exponentially with lookahead depth in the worst case. From a tree perspective, continuous state or action spaces become especially challenging, since the planner must decide where to search in an infinite branching hierarchy. We propose Graph Sparse Sampling (GSS), an online planning algorithm that shares sampled futures across many candidate decisions, rather than sampling separate successors for each candidate action. This branch-free graph exposes large GPU-friendly batches, while using heuristics to focus computation. We prove finite-sample performance guarantees for GSS covering full-rank or low-rank generative simulators via smoothed backups, and discrete or sampled continuous action spaces. Under suitable overlap, regularity, and action-coverage conditions, these bounds have polynomial dependence on the planning horizon, formalizing when shared futures can avoid the exponential horizon dependence of tree-shaped sparse sampling. We demonstrate continuous-control simulations where GSS substantially outperforms tree-based planners on long horizons or achieves near-optimal performance, supporting no-branching graph planning as a complementary design principle for online control.

AI Agents & Reasoning7/6/2026

Multiplayer Interactive World Models with Representation Autoencoders

We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, producing 20 frames per second on a single Nvidia B200 GPU. Although trained only on short clips, its rollouts stay stable far beyond the training horizon: distributional quality holds steady out to five minutes, the longest horizon we measure, and in practice we observe rollouts continuing for hours with no sign of collapse. We systematically investigate the central design choices: the video codec, the generative objective, and the multiplayer conditioning scheme. In addition, we characterize how behavior changes with model and data scale, including the capabilities that emerge and the failure modes that persist. We further develop targeted evaluations that probe the model's physical understanding rather than visual appearance alone. To support continued research on multiplayer world models, we release our dataset, our full training and inference codebase, and a live demo.