AI Research Papers

Computer Vision & Image Generation7/7/2026

A Good Initialization is All You Need for Faithful Visual Attribution

Faithful visual attribution identifies which image regions support a model prediction. Search-based perturbation methods lead the insertion--deletion faithfulness frontier by masking regions and measuring score changes, but they usually output a complete ordering of all regions. Many applications, especially MLLM attribution and repair, only need a compact top-\(k\) evidence mask. We study this mask-first attribution problem. An exactly \(k\)-region mask is combinatorial: useful evidence can depend on interactions among fine regions. Coarse grouping can stabilize early search but aggregates redundant content, whereas one-step scoring can miss high-value combinations. We introduce two forward-only methods. \textsc{CoPAIR} uses a PhaseWin--Greedy gap diagnosis to construct coarse singleton/pair candidates that warm-start full-ordering search. \textsc{TRACE} directly searches fixed-cardinality fine-region masks with cross-entropy sampling, elite retention, and distribution updates, with a finite-budget recovery analysis. The resulting evidence set can be returned as a compact attribution mask or used to initialize Greedy or PhaseWin when a complete ranking is required. Across ImageNet classification with CLIP ViT-L/14, CLIP RN101, and ResNet-101, our initialized search methods establish a new state-of-the-art frontier for faithful full-ordering attribution under inclusive forward-call accounting. On POPE and RePOPE with Qwen2.5-VL-3B-Instruct and LLaVA-v1.5-7B, \textsc{TRACE}+Greedy gives the strongest search-based MLLM attribution results. Direct \textsc{TRACE} masks further achieve single-point RePOPE repair rates of \(94.44\%\) and \(96.00\%\), showing that compact evidence masks can be actionable attribution outputs, not merely prefixes of full rankings.

AI Agents & Reasoning7/7/2026

When Does In-Context Search Help? A Sampling-Complexity Theory of Reflection-Driven Reasoning

Training large language models (LLMs) with extended reasoning has enabled in-context search, in which models iteratively generate, critique, and revise solution attempts. We provide a theoretical analysis of in-context search by modeling it as approximate inference over reasoning traces, where the base model defines a prior and self-reflection provides feedback for posterior updates, and study the resulting inference-time sampling complexity - the number of sequential attempts needed to achieve high success probability. We show that when reflections reliably localize early mistakes, in-context search can yield exponential improvements over the base model, solving problems with exponentially small zero-shot pass rates using only a polynomial number of sequential attempts, whereas when this property fails, conditioning on past attempts offers no asymptotic benefit over parallel sampling. We further show that these gains are robust and learnable: approximate posterior updates suffice, and cross-entropy training on search rollouts recovers the required behavior with polynomial sample complexity. Finally, we show that under a stagewise abstraction of reinforcement learning with verifiable rewards, the optimal policy extension implements the same posterior reweighting rule. We validate key qualitative predictions of the theory on real large reasoning models.

AI Agents & Reasoning7/7/2026

SPEAR: A Simulator for Photorealistic Embodied AI Research

Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research. At its core, SPEAR is a Python library that can connect to, and programmatically control, any Unreal Engine (UE) application via a modular plugin architecture. SPEAR exposes over 14K unique UE functions to Python, representing an order-of-magnitude increase in programmable functionality over existing UE-based simulators. Additionally, a single SPEAR instance can render 1920x1080 photorealistic beauty images directly into a user's NumPy array at 73 frames per second - an order of magnitude faster than existing UE plugins - while also providing ground truth image modalities that are not available in any existing UE-based simulator (e.g., a non-diffuse intrinsic image decomposition, material IDs, and physically based shading parameters). Finally, SPEAR introduces an expressive high-level programming model that enables users to specify complex graphs of UE work with arbitrary data dependencies among work items, and to execute these graphs deterministically within a single UE frame. We demonstrate the utility of SPEAR through a diverse collection of example applications: controlling multiple embodied agents with distinct action spaces (e.g., humans, cars, and robots) across several in-the-wild UE projects; rendering photorealistic city-scale environments; manipulating UE's procedural content generation systems; rendering synchronized multi-view images of detailed human faces; coordinating an interactive co-simulation with the MuJoCo physics simulator; and editing scenes with natural language via an AI coding assistant.

AI Agents & Reasoning7/7/2026

CoMind: Understanding Collaborative Human Activity from Multiple Minds and Views

Human-human collaboration is a fundamental aspect of everyday life, essential to success in a wide range of goal-directed activities from household tasks to professional teamwork. While much research has focused on modeling coordination and task execution, the cognitive processes that support such collaboration, particularly Theory of Mind (the ability to infer the mental states of others), remain difficult to study in natural settings. To address this gap, we introduce a novel egocentric and exocentric video dataset capturing real-world collaboration in cooking scenarios. The dataset integrates multi-perspective video, high-quality audio, gaze tracking, and 3D scene and object scans, with annotations for shared attention to objects, social cues and interactions between agents, as well as agent-object interactions. We establish benchmarks for Joint Attention Estimation, Socially Conditioned Object Interaction Anticipation, and Collaborative Handover Prediction, enabling research on multimodal perception, proactive assistance, and collaborative planning. By providing temporally aligned, richly annotated multimodal data, CoMind facilitates the development and evaluation of AI systems capable of modeling complex social interactions and reasoning about human behaviors in collaborative environments. Our dataset and benchmarks are made available at https://comind.ethz.ch/.

Computer Vision & Image Generation7/7/2026

ELSA3D: Elastic Semantic Anchoring for Unified 3D Understanding and Generation

Unified 3D foundation models aspire to generate 3D assets and reason about them in language within a single backbone, but their text-3D interaction remains largely implicit. Existing methods concatenate text and 3D tokens into a flat sequence and rely on self-attention, collapsing coarse structural cues and fine geometric details into one undifferentiated representation. We introduce ELSA3D, a unified 3D model that addresses this with elastic semantic anchoring, structuring language and geometric reasoning jointly along matched abstraction scales. ELSA3D represents geometry with a scale-aware octree tokenizer and introduces Anchor Tokens, sparse cross-modal units that select semantic cues, route them to the most relevant 3D scale, retrieve scale-specific geometric evidence, and write the fused signal back into the unified representation, keeping interaction sparse yet precise. A lightweight per-block router makes both computation and reasoning elastic, choosing which text tokens instantiate anchors at which geometric scale so that cross-modal capacity concentrates where alignment is most needed. ELSA3D achieves state-of-the-art performance across image-to-3D generation, text-to-3D generation, and 3D captioning, outperforming the strongest unified baseline while roughly halving FLOPs and inference latency relative to the non-elastic version of the same model.

AI Agents & Reasoning7/7/2026

Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation

Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.

Computer Vision & Image Generation7/7/2026

Vision as Unified Multimodal Generation

We formulate computer vision as unified multimodal generation, where heterogeneous visual tasks are expressed in the native text and image generation spaces of a unified multimodal model, without task-specific architectures. Under this formulation, SenseNova-Vision uses natural-language instructions and optional visual prompts to specify tasks, target regions or views, and decoding conventions, and generates responses as text for symbolic outputs, images for dense spatial predictions, or mixed text-and-image outputs for compositional tasks. To support large-scale training, we convert diverse computer vision annotations into instruction-response examples compatible with these generation spaces, resulting in the SenseNova-Vision Corpus, a computer-vision instruction-response corpus spanning text, image, and mixed targets. Starting from an off-the-shelf pretrained unified multimodal model, SenseNova-Vision is trained primarily on this corpus, with auxiliary multimodal data used as a capability-preserving mixture, and requires no task-specific prediction heads or architectural modifications. The resulting model covers a broad range of vision tasks, including detection, OCR, keypoint estimation, segmentation, depth estimation, surface normal prediction, point maps, and camera pose estimation, while supporting language-defined variants that combine category, color, region, and other visual cues. Experiments show that a single unified model can match leading task-specialized systems across structured visual understanding, dense geometric prediction, segmentation, and multi-view visual geometry. These results suggest unified multimodal generation as a scalable route for integrating computer vision capabilities into general-purpose foundation models. The model and corpus are publicly available.